HTML5
December 10, 2013 at 5:31 PM
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Michele Mottini
Selected HTML5 technologies:
- Canvas (2D drawing) – like Windows GDI
- WebGL (3D drawing) – like Windows OpenGL
- WebSocket – like Windows Winsock
- Indexed Database – like Windows MSDE
- Offline Web applications – like Windows normal applications
- File API – line Windows NTFS
- Font support – like Windows GDI font handling
- Video/audio support – like Windows Media Player and associated APIs
- Web Workers – like Windows threads
So we are re-developing all this stuff (and more) in various browsers running on different platforms – and then develop (or re-develop) applications on top of it.
Tell me again, why are we doing all this? Wouldn’t have been simpler just to stick with Windows?
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Posted in: Programming | Opinion
Tags: HTML5